An untouched cabin stands deep in a mist-choked swamp, holding the restless spirit of Gavon Wickmoore. Investigate his fractured memories, uncover the curse left by a shattered mirror, and decide whether to free him or confront the source of the haunting.
Cheese is disappearing from the local markets and taverns. Follow the thieves into a sewer lair full of slippery walkways, hidden passages, and mischievous cheese goblins. At its heart waits the Sewer Mermaid, whose appetite is keeping the whole operation running.
A tavern performance is interrupted by cheese goblins with a theatrical grudge. Track them beneath a ruined manor into Cheddar Keep, a non-linear dungeon of melted-cheese traps and skeletal prisoners. Their leader, the disgraced bard General Gruyère, is preparing his final act.
The Wolfsbane Bandits raid a major trade route from their stronghold at Fort Greylock. Wolves guard the courtyard, raiders train behind the portcullis, and a kidnapped healer keeps them fighting. Enter the fortress, rescue Merric Goodbarrel, and confront Dahka Wolfsbane on her own ground.
The hilltop Church of Lavache has fallen silent, and cheese goblins now swarm its sanctuary and crypt. Fight past their barricade and stop Darius Manchego's summoning ritual before an archfey of dairy and devotion enters the mortal world.
A fey city lies scattered across floating islands, its people trapped by a storm fed by a stolen relic. Cross magical windways, explore shrines above the clouds, and find a way to confront Aeola, the Wind Queen.
Color is draining from an enchanted grove, leaving its druidic guardians powerless. Beneath the Tree of Color, explore a living temple where restoring each primary hue reveals previously hidden symbols, hazards and routes. Recover the stolen colors and confront the order behind the blight.
People are disappearing from the mining town of Silberflut. Beneath it waits a shifting labyrinth where greed and despair have left their mark. Navigate rotating passages, encounter trapped souls, and uncover the cursed treasure drawing adventurers deeper into the maze.
Explore the island of Tumalte from Drobur’s Landing, following lost explorers into ancient ruins and a network of planar gates. Jungle travel, hidden factions, and a growing threat of instability give the party several paths into the island’s mysteries.
Inside an active volcano, the Ashen Dwarves have reclaimed an ancient forge and begun building an artificial phoenix. Cross rivers of lava, navigate dangerous machinery and hidden maintenance routes, and stop the fire priests before their new weapon can be unleashed.
An artificial phoenix is burning settlements before returning to Suncatcher Mesa. Follow it into the wasteland, climb precarious stairs or operate an old lift, and explore an abandoned sun shrine. At the summit, confront the escaped weapon before another village is reduced to ash.
Cross a lava-cut cavern and breach an ancient dwarven fortress before the Ashen King's armies march. Emberash Hold's compact halls contain loyal guards, old defenses, and a lava flow dividing the stronghold. Reach the king's inner chambers and end his plans for conquest.
An unnatural drought leads to an ancient desert palace claimed by the Cult of the Sun. Navigate shifting beams of concentrated sunlight, piece together the old king's celestial sequence, and reach the observatory before High Seer Vultus Verder completes his solar weapon.