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THE ADVENTURE COLLECTION

Adventure catalogue.

Browse maps and short introductions, or choose your party’s level to find a suitable adventure.

5E · LEVEL 1Swamp

A Cabin in the Mire

An untouched cabin stands deep in a mist-choked swamp, holding the restless spirit of Gavon Wickmoore. Investigate his fractured memories, uncover the curse left by a shattered mirror, and decide whether to free him or confront the source of the haunting.

  • Haunted cabin
  • Investigation
  • Multiple resolutions
View on DriveThruRPG ↗ — A Cabin in the Mire
5E · LEVEL 2Sewers

Cheese Goblins

Cheese is disappearing from the local markets and taverns. Follow the thieves into a sewer lair full of slippery walkways, hidden passages, and mischievous cheese goblins. At its heart waits the Sewer Mermaid, whose appetite is keeping the whole operation running.

  • A chase through the tavern
  • Slippery sewer exploration
  • The Sewer Mermaid
View on DriveThruRPG ↗ — Cheese Goblins
5E · LEVEL 3Ruined manor

Cheese Goblins Deux: Gruyère's Revenge

A tavern performance is interrupted by cheese goblins with a theatrical grudge. Track them beneath a ruined manor into Cheddar Keep, a non-linear dungeon of melted-cheese traps and skeletal prisoners. Their leader, the disgraced bard General Gruyère, is preparing his final act.

  • Protect a bard's performance
  • Explore Cheddar Keep
  • Confront General Gruyère
View on DriveThruRPG ↗ — Cheese Goblins Deux: Gruyère's Revenge
5E · LEVEL 3Fortress

Raiders of Fort Greylock

The Wolfsbane Bandits raid a major trade route from their stronghold at Fort Greylock. Wolves guard the courtyard, raiders train behind the portcullis, and a kidnapped healer keeps them fighting. Enter the fortress, rescue Merric Goodbarrel, and confront Dahka Wolfsbane on her own ground.

  • Bandit stronghold
  • Rescue mission
  • Fortress assault
View on DriveThruRPG ↗ — Raiders of Fort Greylock
5E · LEVEL 4Church & crypt

Cheese Goblins III: The Church of Lavache

The hilltop Church of Lavache has fallen silent, and cheese goblins now swarm its sanctuary and crypt. Fight past their barricade and stop Darius Manchego's summoning ritual before an archfey of dairy and devotion enters the mortal world.

  • Cheese-wheel barricade
  • Two dungeon entrances
  • A summoning ritual under pressure
View on DriveThruRPG ↗ — Cheese Goblins III: The Church of Lavache
5E · LEVEL 5Floating islands

A Song in the Storm

A fey city lies scattered across floating islands, its people trapped by a storm fed by a stolen relic. Cross magical windways, explore shrines above the clouds, and find a way to confront Aeola, the Wind Queen.

  • Fey adventure
  • Magical windways
  • Multiple routes
View on DriveThruRPG ↗ — A Song in the Storm
5E · LEVEL 5Enchanted forest

The Circle of Color

Color is draining from an enchanted grove, leaving its druidic guardians powerless. Beneath the Tree of Color, explore a living temple where restoring each primary hue reveals previously hidden symbols, hazards and routes. Recover the stolen colors and confront the order behind the blight.

  • Changing environment
  • Exploration
  • Color puzzles
View on DriveThruRPG ↗ — The Circle of Color
5E · LEVELS 5–7Shifting dungeon

The Hungering Maze

People are disappearing from the mining town of Silberflut. Beneath it waits a shifting labyrinth where greed and despair have left their mark. Navigate rotating passages, encounter trapped souls, and uncover the cursed treasure drawing adventurers deeper into the maze.

  • Rotating labyrinth
  • Cursed treasure
  • Dungeon exploration
View on DriveThruRPG ↗ — The Hungering Maze
5E · LEVELS 5–7Jungle & ruins

The Jungle of Shattered Gates

Explore the island of Tumalte from Drobur’s Landing, following lost explorers into ancient ruins and a network of planar gates. Jungle travel, hidden factions, and a growing threat of instability give the party several paths into the island’s mysteries.

  • Wilderness exploration
  • Ancient portals
  • Open-ended routes
View on DriveThruRPG ↗ — The Jungle of Shattered Gates
5E · LEVEL 6Volcano

Battle of the Blackforge

Inside an active volcano, the Ashen Dwarves have reclaimed an ancient forge and begun building an artificial phoenix. Cross rivers of lava, navigate dangerous machinery and hidden maintenance routes, and stop the fire priests before their new weapon can be unleashed.

  • Dwarven forge
  • Environmental hazards
  • Alternate routes
View on DriveThruRPG ↗ — Battle of the Blackforge
5E · LEVEL 6Mesa

The Ashen Phoenix

An artificial phoenix is burning settlements before returning to Suncatcher Mesa. Follow it into the wasteland, climb precarious stairs or operate an old lift, and explore an abandoned sun shrine. At the summit, confront the escaped weapon before another village is reduced to ash.

  • Vertical climb
  • Fiery hazards
  • Optional shrine
View on DriveThruRPG ↗ — The Ashen Phoenix
5E · LEVEL 7Dwarven fortress

Assault on Emberash Hold

Cross a lava-cut cavern and breach an ancient dwarven fortress before the Ashen King's armies march. Emberash Hold's compact halls contain loyal guards, old defenses, and a lava flow dividing the stronghold. Reach the king's inner chambers and end his plans for conquest.

  • A hazardous lava crossing
  • A compact defensive stronghold
  • The Ashen King
View on DriveThruRPG ↗ — Assault on Emberash Hold
5E · LEVEL 8Desert palace

Cult of the Sun

An unnatural drought leads to an ancient desert palace claimed by the Cult of the Sun. Navigate shifting beams of concentrated sunlight, piece together the old king's celestial sequence, and reach the observatory before High Seer Vultus Verder completes his solar weapon.

  • Shifting sunbeam hazards
  • A celestial puzzle
  • The palace observatory
View on DriveThruRPG ↗ — Cult of the Sun

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